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online t shirt design program - Effective C++:




Effective C++: 55 Specific Ways to Improve Your Programs and Designs (3rd Edition)


Effective C++: 55 Specific Ways to Improve Your Programs and Designs (3rd Edition)



This is the eBook version of the printed book.
“Every C++ professional needs a copy of Effective C++. It is an absolute must-read for anyone thinking of doing serious C++ development. If you’ve never read Effective C++ and you think you know everything about C++, think again.”
— Steve Schirripa, Software Engineer, Google
“C++ and the C++ community have grown up in the last fifteen years, and the third edition of Effective C++ reflects this. The clear and precise style of the book is evidence of Scott’s deep insight and distinctive ability to impart knowledge.”
— Gerhard Kreuzer, Research and Development Engineer, Siemens AG
The first two editions of Effective C++ were embraced by hundreds of thousands of programmers worldwide. The reason is clear: Scott Meyers’ practical approach to C++ describes the rules of thumb used by the experts — the things they almost always do or almost always avoid doing — to produce clear, correct, efficient code.
The book is organized around 55 specific guidelines, each of which describes a way to write better C++. Each is backed by concrete examples. For this third edition, more than half the content is new, including added chapters on managing resources and using templates. Topics from the second edition have been extensively revised to reflect modern design considerations, including exceptions, design patterns, and multithreading.
Important features of Effective C++ include:
Expert guidance on the design of effective classes, functions, templates, and inheritance hierarchies.
Applications of new “TR1” standard library functionality, along with comparisons to existing standard library components.
Insights into differences between C++ and other languages (e.g., Java, C#, C) that help developers from those languages assimilate “the C++ way” of doing things.

This is the eBook version of the printed book.
“Every C++ professional needs a copy of Effective C++. It is an absolute must-read for anyone thinking of doing serious C++ development. If you’ve never read Effective C++ and you think you know everything about C++, think again.”
— Steve Schirripa, Software Engineer, Google
“C++ and the C++ community have grown up in the last fifteen years, and the third edition of Effective C++ reflects this. The clear and precise style of the book is evidence of Scott’s deep insight and distinctive ability to impart knowledge.”
— Gerhard Kreuzer, Research and Development Engineer, Siemens AG
The first two editions of Effective C++ were embraced by hundreds of thousands of programmers worldwide. The reason is clear: Scott Meyers’ practical approach to C++ describes the rules of thumb used by the experts — the things they almost always do or almost always avoid doing — to produce clear, correct, efficient code.
The book is organized around 55 specific guidelines, each of which describes a way to write better C++. Each is backed by concrete examples. For this third edition, more than half the content is new, including added chapters on managing resources and using templates. Topics from the second edition have been extensively revised to reflect modern design considerations, including exceptions, design patterns, and multithreading.
Important features of Effective C++ include:
Expert guidance on the design of effective classes, functions, templates, and inheritance hierarchies.
Applications of new “TR1” standard library functionality, along with comparisons to existing standard library components.
Insights into differences between C++ and other languages (e.g., Java, C#, C) that help developers from those languages assimilate “the C++ way” of doing things.










75% (14)





Casey Reas speaks at Design Dialogues in the Media Design Program at the Art Center College of Design. Friday November 19th 2010.




Casey Reas speaks at Design Dialogues in the Media Design Program at the Art Center College of Design. Friday November 19th 2010.





Coding (with Processing) as a design practice

Design Dialogues Fall 2010: Computation After New Media
Media Design Program, Art Center College of Design, Pasadena, California

Guest Curator: Garnet Hertz

This lecture series explores key concepts in computational media to empower individuals to imagine, collaborate, provoke, and prototype through computing.

As a result of its widespread adoption, digital media has transitioned from "new media" to a ubiquitous part of contemporary life. This shift from novelty to familiarity has considerable ramifications for academic institutions working in the fields of media arts and digital culture. Exploring the formal potentials of information and networked technologies is no longer of significant interest: information technologies need to be understood as an embedded part of culture and history. Digital cultural practices must also work to extend their parent disciplines, including the studio arts, media history and theory, design, computer science and engineering.

Each speaker in the "Computation After New Media" series will focus on one word— a single term they feel is a core part of their work within the framework of computation. These lectures will be aimed at exploring the underlying structures of computationalism, providing an important leverage into the philosophy, languages, and principles of digital media.

October 1: Sharon Daniel, UCSC
October 8: Eddo Stern, UCLA
October 22: Paul Dourish, UCI
October 29: George Legrady, UCSB
November 19: Casey Reas, UCLA,
December 3: Celia Pearce, Georgia Tech

Design Dialogues brings provocateurs from the worlds of design, art, academia, and technology into the MDP Studio. Each term, a guest curator is invited to build a series around a theme of their choosing.

Meetings: 12-2 pm. Talks: 3-6 pm in the Wind Tunnel Gallery. Open only to Media Design students, alumni, and faculty.











Form + Code. Casey Reas (Art Center, Media Design Program, Design Dialogues)




Form + Code. Casey Reas (Art Center, Media Design Program, Design Dialogues)





Design Dialogues Fall 2010: Computation After New Media
Media Design Program, Art Center College of Design, Pasadena, California

Guest Curator: Garnet Hertz

This lecture series explores key concepts in computational media to empower individuals to imagine, collaborate, provoke, and prototype through computing.

As a result of its widespread adoption, digital media has transitioned from "new media" to a ubiquitous part of contemporary life. This shift from novelty to familiarity has considerable ramifications for academic institutions working in the fields of media arts and digital culture. Exploring the formal potentials of information and networked technologies is no longer of significant interest: information technologies need to be understood as an embedded part of culture and history. Digital cultural practices must also work to extend their parent disciplines, including the studio arts, media history and theory, design, computer science and engineering.

Each speaker in the "Computation After New Media" series will focus on one word— a single term they feel is a core part of their work within the framework of computation. These lectures will be aimed at exploring the underlying structures of computationalism, providing an important leverage into the philosophy, languages, and principles of digital media.

October 1: Sharon Daniel, UCSC
October 8: Eddo Stern, UCLA
October 22: Paul Dourish, UCI
October 29: George Legrady, UCSB
November 19: Casey Reas, UCLA,
December 3: Celia Pearce, Georgia Tech

Design Dialogues brings provocateurs from the worlds of design, art, academia, and technology into the MDP Studio. Each term, a guest curator is invited to build a series around a theme of their choosing.

Meetings: 12-2 pm. Talks: 3-6 pm in the Wind Tunnel Gallery. Open only to Media Design students, alumni, and faculty.









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